Thursday, May 17, 2012 Spatial Robots: Interactive Architecture and Robotics RSS Feed

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Grid: Augmented Reality Gaming by Sahar Fikouhi

 

Grid is an Augmented Reality environment which provides a spatial configuration for real-time gaming at an architectural scale. This project showcases a prototype of the AR environment devised at one to one scale to test the possibilities of augmented reality in the built environment. The project uses a simple architectural maze which people can navigate through in real-time. The prototype was developed for the iphone using Qualcomm Augmented Reality SDK and Xcode.

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Augmented Reality Based Facades by Studio Maatwerk and Studio 1:1

 

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Woonbedrijf, an Eindhoven-based housing corporation, wanted to spice up the façade of one of its apartment blocks in the city. Design agencies Studio Maatwerk and Studio 1:1 came up with a new take on the paint job: do it in Augmented Reality. Using the façade as a trigger for an interactive AR artwork on your smartphone, the designers left the building an extension in the digital world. Interesting idea. The artwork, which appears when you point a special app to the marker on the building, consists of a game and an animation developed by students at the Eindhovense School, an academy located next to the building. Click here for more photos of the project.

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“A Day Made of Glass” by Corning

 

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Cool concept video by Corning about what can be done using their glass technology in digital and physical environments. Lots of interesting ideas. Where is the multi-user interaction?

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WESC Interactive Window Display Concept by Module Advanced Interface Design

 

Interactive Window Concept made for the module Advanced Interface Design at Hyper Island hosted by North Kingdom. Links: Beatriz Areilza bareilza.com, Gustaf Engström gustafengstrom.se, Juliana Oliveira Silva cargocollective.com/?julianasilva, Lucas Lima luklima.com, Marcus Wallander lorem-ipsum.se

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OutRun by Garnet Hertz

 

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Garnet Hertz’s video game concept car combines a car-shaped arcade game cabinet with a real world electric vehicle to produce a video game system that actually drives. OutRun offers a unique mixed reality simulation as one physically drives through an 8-bit video game. The windshield of the system features custom software that transforms the real world into an 8-bit video game, enabling the user to have limitless gameplay opportunities while driving. Hertz has designed OutRun to de-simulate the driving component of a video game: where game simulations strive to be increasingly realistic (usually focused on graphics), this system pursues “real” driving through the game. Additionally, playing off the game-like experience one can have driving with an automobile navigation system, OutRun explores the consequences of using only a computer model of the world as a navigation tool for driving.

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LightSpace by Microsoft Research

 

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LightSpace combines elements of surface computing and augmented reality research to create a highly interactive space where any surface, and even the space between surfaces, is fully interactive. This concept transforms the ideas of surface computing into the new realm of spatial computing. Instrumented with multiple depth cameras and projectors, LightSpace is a small room installation designed to explore a variety of interactions and computational strategies related to interactive displays and the space that they inhabit. LightSpace cameras and projectors are calibrated to 3D real world coordinates, allowing for projection of graphics correctly onto any surface visible by both camera and projector. Selective projection of the depth camera data enables emulation of interactive displays on un-instrumented surfaces (such as a standard table or office desk), as well as facilitates mid-air interactions between and around these displays. For example, after performing multi-touch interactions on a virtual object on the tabletop, the user may transfer the object to another display by simultaneously touching the object and the destination display. Or the user may “pick up” the object by sweeping it into their hand, see it sitting in their hand as they walk over to an interactive wall display, and “drop” the object onto the wall by touching it with their other hand.

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MetaMirror AR TV Concepts by Notion Design

 

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Meta-Mirror is a concept application that delivers an enhanced television experience without disrupting the conventional expectations of home entertainment. It allows viewers to access content relevant to the program currently being viewed. The product is a software platform which runs on a secondary device of the users choice, displaying this contextual content over a mirror of the television broadcast. By bringing together live television, real-time contextual information and an intuitive user interface, Meta Mirror is positioned to update television from uni-directional broadcast to two-way interaction. Great projects on Notion’s website.

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Magic Projection by Marco Tempest

 

Last year at TEDxTokyo, Marco introduced and discussed the first ever Augmented Reality magic trick – and this year he premiered his latest Projected Augmented Reality piece for stage. A combination of LED tracking for a projected image, interactive drawing on screen techniques, and just a bit of sleight of hand magic. Telling the story of his own creative process, Marco draws an image on his handheld screen. The image comes to life…and a series of humorous adventures between the performer and his creation begin. More information on Marco Tempest website.

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