Friday, July 30, 2010 Spatial Robots: Interactive Architecture and Robotics RSS Feed

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Transformable Mobile Devices by Fabian Hemmert

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Interesting talk by Fabian Hemmertat TED on transformable phones.  TEDx Berlin 11/30/09

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Clavilux 2000 by Jonas Heuer

 

http://www.vimeo.com/8012159

The Clavilux 2000 is an interactive instrument for generative music visualization, which is able to generate a live visualization of any music played on a digital piano. The setting of the installation consists of three parts: A digital piano with 88 keys and midi output, a computer running a vvvv patch and a vertical projection above the keyboard.

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Skinput by Chris Harrison, Desney Tan and Dan Morris

 

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Really interesting concept for using the human body as an input device. More info from the website “Appropriating the human body as an input device is appealing not only because we have roughly two square meters of external surface area, but also because much of it is easily accessible by our hands (e.g., arms, upper legs, torso). Furthermore, proprioception (our sense of how our body is configured in three-dimensional space) allows us to accurately interact with our bodies in an eyes-free manner. For example, we can readily flick each of our fingers, touch the tip of our nose, and clap our hands together without visual assistance. Few external input devices can claim this accurate, eyes-free input characteristic and provide such a large interaction area.”

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Smart Geometry 2010 by Felipe Pecegueiro do Amaral Cura

 

http://www.vimeo.com/10401084

Really interesting video talking about how to use parametric software to control objects in space. Lots to think about. Great work over there on so many different levels. More info on the conference website.

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Curious Displays by Julia Yu Tsao

 

http://www.vimeo.com/9486977

Curious Displays functions simultaneously as a form of design research and as a proposal for a new product, a future display technology. Curious Displays is a product proposal for a new platform for display technology. Instead of a fixed form factor screen, the display surface is instead broken up into hundreds of ½ inch display blocks. Each block operates independently as a self-contained unit, and has full mobility, allowing movement across any physical surface. The blocks operate independently of one another, but are aware of the position and role relative to the rest of the system. With this awareness, the blocks are able to coordinate with the other blocks to reconfigure their positioning to form larger display surfaces and forms depending on purpose and function. In this way, the blocks become a physical embodiment of digital media, and act as a vehicle for the physical manifestation of what typically exists only in the virtual space of the screen. More of Julia’s great work can be seen on her website.

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Magic Book by Camille Scherrer

 

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Great thesis project on the possibilities of augmented reality in animating story. The set-up [a book, a lamp, and a laptop] seems perfectly harmless at first sight. But as soon as you open the book under the lamp … the pages take on new animated and mysterious dimensions … worlds appear and disappear with a direct connection to the actual items printed on paper: animal figures appear over the mountains, peaks emerge in a shadow play, a bird silently flies over, foxes light up the text with their lanterns at dusk … The book’s iconography, inspired from a family album of the 1930s, changes into a virtual fairy tale. More of her work can be seen on her website.

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Augmented Reality Architecture App by the NAI

 

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Developed by Netherlands Architecture Institute (NAI) in partnership with IN10 Communicatie and Layar, Sara is the world’s first augmented reality architecture application. Users of the technology simply hold up their smartphone to see photos, video, 3D models, scale models and other details about buildings currently in situ as well as those from the past and any planned for the future. Although it’s still under construction, those with the app can view a 3D model of how the finished building will look.

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Augmented (hyper)Reality: Domestic Robocop

 

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Great student project showing possibilities in Augmented Reality. The author writes “The latter half of the 20th century saw the built environment merged with media space, and architecture taking on new roles related to branding, image and consumerism. Augmented reality may recontextualise the functions of consumerism and architecture, and change in the way in which we operate within it. A film produced for my final year Masters in Architecture, part of a larger project about the social and architectural consequences of new media and augmented reality.” I think this is a great example of what is possible and why it is so critical that we design how this media is integrated with architecture.

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