Thursday, March 11, 2010 Spatial Robots: Interactive Architecture and Robotics RSS Feed

Variate Labs

Gesture

Augmented (hyper)Reality: Domestic Robocop

 

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Great student project showing possibilities in Augmented Reality. The author writes “The latter half of the 20th century saw the built environment merged with media space, and architecture taking on new roles related to branding, image and consumerism. Augmented reality may recontextualise the functions of consumerism and architecture, and change in the way in which we operate within it. A film produced for my final year Masters in Architecture, part of a larger project about the social and architectural consequences of new media and augmented reality.” I think this is a great example of what is possible and why it is so critical that we design how this media is integrated with architecture.

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Sniff Interface by Karolina Sobecka

 

http://www.vimeo.com/6400266

Sniff is an interesting interactive interface concept. Sniff is an interactive projection in a storefront window. As the viewer walks by the projection, her movements and gestures are tracked by a computer vision system. A CG dog dynamically responds to these gestures and changes his behavior based on the state of engagement with the viewer. More information about this project can be found on the website.

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Tangible Interface Concepts by Microsoft

 

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Interesting Tangible interface concepts being created in Microsoft’s Labs. Hope some of these hit the shelves. More after the fold.

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Augmented Reality Glasses Concept by Nokia

 

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Really interesting augmented reality glasses concept by Nokia. Nokia is experimenting with new types of interactions involving near-to-eye displays, gaze direction tracking, 3D audio, 3D video, gesture and touch.  A number of different vendors are coming to the table with similar concepts, most of which involve augmenting interfaces over space. After the first wave of glasses has hit the market users can expect interfaces to become even more integrated. More information about this project can be found here.

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Invisibles by Junji Watanabe, Eisuke Kusachi and Hideyuki Ando

 

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Junji Watanabe, Eisuke Kusachi and Hideyuki Ando has developed a novel interface that can superimpose tactile information onto surface or images displayed on a computer monitor. Based on this interface technology, they produced artworks on how we perceive the real and digital world through the sense of touch. The information from the finger pad is used for surface recognition. However, when the vibration is presented from the nail during the finger movement, the vibration can also be perceived as the stimulus from the finger pad, instead of the stimulus from nail. More info on the website

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Robot Ecologies by Jason Johnson

 

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Great reel showing the student work from Robotic Ecologies Seminar 2008 taught by Jason Johnson. More work can be found on his website.

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Spatial Robot Prototypes by Miles Kemp

 

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Nano Meta-morphic Architecture consists of a palette of small-scale self-similar robotic modules that have the ability to dynamically move and attach to other modules to create different configurations in real-time. Each module has a different material on its exterior, various hardware (sensors, accelerometers, computation and kinetics) and computational logic to enable it to interpret and physically respond to different local and global inputs. Inhabitants can use hundreds of thousands of these modules to create and recreate dynamic real-time formations. This project included the design of the overall geometry, logic and behavior of the modules as well as the creation and development of fully working prototypes. Project link at Series Design/Build and Variate Labs.

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Digital Confetti by Rockwell Group Lab

 

http://www.vimeo.com/5002819

“Digital Confetti” an interactive event installation with a weather balloon, projection, and maracas. Custom software and hardware is used to create generative confetti graphics, text and sounds as party goes shake maracas at the balloon. Shaking each of the eight maracas has a separate effect on the projected ecosystem. One stirs up the confetti, causing a firework-like spectacle of light, color and sound. The second brings text to the surface of the balloon. Continued shaking of these maracas causes letters to vibrate and eventually flip and transform into one of a sequence of words related to design. The words are projected as black, causing them to be illuminated by the background explosions of confetti, which encourages collaborative interaction. Each maraca also generates a different musical note, creating a harmony of sounds when all shaken together. The forms of the brightly colored maracas are 3-D versions of the confetti. We developed custom software using Openframeworks, an open development environment for C++. The projected confetti uses a flocking algorithm to determine its motion, and the locations of the visual explosions of confetti are controlled by the orientation of the maraca as it is shaken. The text is rendered in a font created for this installation. The event took place in the mid-century modern interior of the Four Seasons Pool Room for the Metropolitan Home Magazine’s “Design 100? party.

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