Friday, March 12, 2010 Spatial Robots: Interactive Architecture and Robotics RSS Feed

Variate Labs

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Magic Book by Camille Scherrer

 

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Great thesis project on the possibilities of augmented reality in animating story. The set-up [a book, a lamp, and a laptop] seems perfectly harmless at first sight. But as soon as you open the book under the lamp … the pages take on new animated and mysterious dimensions … worlds appear and disappear with a direct connection to the actual items printed on paper: animal figures appear over the mountains, peaks emerge in a shadow play, a bird silently flies over, foxes light up the text with their lanterns at dusk … The book’s iconography, inspired from a family album of the 1930s, changes into a virtual fairy tale. More of her work can be seen on her website.

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N Building by Alexander Reeder

 

http://www.vimeo.com/8468513

N Building is a commercial structure located near Tachikawa station amidst a shopping district. Being a commercial building signs or billboards are typically attached to its facade which we feel undermines the structures’ identity. As a solution we thought to use a QR Code as the facade itself. By reading the QR Code with your mobile device you will be taken to a site which includes up to date shop information. In this manner we envision a cityscape unhindered by ubiquitous signage and also an improvement to the quality and accuracy of the information itself.

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Box Animation by Jordan Clarke

 

http://www.vimeo.com/7993383

3D animation presented as an Event installation using match-moving and compositing techniques. Box materials were handed painted and scanned into the computer to create the materials for this project.

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Ultrasonic Robot Vibrations and Pizza Tossing by Monash University

 

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Really interesting developments on ultrasonic robotic vibrations. Scientists from Monash University will use the physics of a perfect pizza toss to design the next generation of micro motors thinner than a human hair.

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Augmented Reality Architecture App by the NAI

 

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Developed by Netherlands Architecture Institute (NAI) in partnership with IN10 Communicatie and Layar, Sara is the world’s first augmented reality architecture application. Users of the technology simply hold up their smartphone to see photos, video, 3D models, scale models and other details about buildings currently in situ as well as those from the past and any planned for the future. Although it’s still under construction, those with the app can view a 3D model of how the finished building will look.

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Augmented (hyper)Reality: Domestic Robocop

 

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Great student project showing possibilities in Augmented Reality. The author writes “The latter half of the 20th century saw the built environment merged with media space, and architecture taking on new roles related to branding, image and consumerism. Augmented reality may recontextualise the functions of consumerism and architecture, and change in the way in which we operate within it. A film produced for my final year Masters in Architecture, part of a larger project about the social and architectural consequences of new media and augmented reality.” I think this is a great example of what is possible and why it is so critical that we design how this media is integrated with architecture.

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ProFORMA: Probabilistic Feature-based On-line Rapid Model Acquisition by Qi Pan

 

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The generation of 3D models is very useful for many computer vision applications. This video introduces ProFORMA, a system designed to enable on-line reconstruction of textured 3D objects rotated by a user’s hand. Partial models are created very rapidly and displayed to the user to aid view planning, as well as used by the system to robustly track the object pose. The system works by calculating the Delaunay tetrahedralisation of a point cloud obtained from on-line structure from motion estimation which is then carved using a recursive and probabilistic algorithm to rapidly obtain the surface mesh.

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Augmented Table Concept by the Stanford University HCI Group

 

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Interesting concept video showing possibilities for how physical devices can enhance a digital interface.

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